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It Takes a Virtual Village

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Written by Greuel
Category: Events
Published: 13 August 2015
This year, SIGGRAPH hosted the VR Village, a new venue dreamt up by Ed Lantz, which featured, as one might suspect, a sampling of current virtual reality projects. What set this apart from many other VR smorgasbords was that the focus was more on the content (as it arguably should be) than on the technology. Some exhibits were focused on education, entertainment, or ability to do brand promotion, which is to be expected of course. But a handful were intent on pushing the artistic possibilities of the medium.
 
Shape Space VR
Image courtesy Kevin Mack (Shape Space VR)

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The Sound of Two Hands Sculpting

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Written by Greuel
Category: Tools
Published: 07 August 2015

Creating virtual worlds by hand should be as intuitive as stacking Lego bricks, sticking your fingers into clay, or chipping stone with a chisel. Artists should not, as they currently must, be required to take on the steep learning curve of an advanced 3D modeling tool. At the Silicon Valley Virtual Reality (SVVR) meetup this evening, I had the chance to try out a tool called MakeVR, which is currently being developed by Paul Mlyniec with Sixense.

MakeVR SVVR #21
SVVR's Karl Krantz uses a two-handed interface to sculpt in MakeVR.

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  1. Aesthetics & Tools in the Virtual Environment

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